I found A juggler’s Tale a delight to play and enjoyed every moment of the story. This beautifully imagined and narrated world is a joy to cast your eyes on.
When I picked up the controller to play A Juggler’s Tale, I wasn’t sure what to expect. I thought this was going to be a platformer in the same vain as all the other side scrolling platformers out there, jumping around, picking up health and looting coins. This was not the case. This wonderfully narrated and visually stunning game, developed by Kaleidoscube and published by Mixtvision has you taking control of Abby, the star of a medieval puppet show about an imprisoned circus star and her quest to find freedom away from the circus. On the way, Abby will need to get passed raging rivers, bandit camps and traps on her way to freedom.
The storyteller and puppeteer Jack does an amazing job of setting the scene with his lyrical rhymes aplenty and narration offscreen. I absolutely loved the in-depth storytelling, from the encouragement and guidance given to Abby when she takes a misstep on a riddle or puzzle, to a bit of backstory about Abby and her life at the circus. A Juggler’s Tale is a very story driven game. I found myself taking my time through the acts, not just rushing to complete them as I wanted to enjoy the story being told to its fullest. Now the question you will ask yourself: Is this Jack’s story or Abby’s story?
The first act of A Juggler’s Tale sets up the story about Abby’s life at the circus and goes though a couple of control tutorials. The controls are very simple and very fluid, with thumbsticks used for movement and aiming, a button to jump and a button to interact with objects. A mechanic I found interesting is when the puppet strings sometimes get in the way of solving puzzles, you had to find a different way to solve the riddle and sometimes they’re the solution to the puzzle. Both the story aspects as well as the puzzles are really well thought out. The medieval folk music and sound effects gave a wonderful feel to the game brought every scene to life, from crickets chirping in the fields at night to birds singing in the woods. The character designs are very simplistic which I found suited the game perfectly given you’re controlling a marionette in a puppet show. I also loved how the backgrounds and landscapes go from props on a stage to a living, breathing environment and adds a certain depth to Abby’s story.
Overall I found A jugglers Tale a delight to play and enjoyed every moment of the story. This beautifully imagined and narrated world is a joy to cast your eyes on. I’m looking forward to jumping back in and collecting the trophies I missed in my first playthrough and seeing what else I can find.
Written by: @Blustreak81