State of Play launched this morning with an in-depth update into Gran Turismo 7. Kazunori Yamauchi, President of Polyphony Digital opened the show stating that Gran Turismo 7 represents the 25 Anniversary of the GT series and it will be their most complete Gran Turismo yet. Boasting over 400 cars, 34 locations and 97 layouts including both real world and fantasy tracks with more tracks and cars slated for future updates. They showed what the World Map would look like and explained that this is the menu and it is designed to look like a resort and paradise.
Next up was the Campaign Mode where the player will need to use in game credits to buy a compact car and progress through the campaign unlocking new cars along the way. Other modes mentioned were Drift Trials, Mission Races, Sports Mode, Circuit Experience and a Custom Race Mode where you can alter the weather and AI experience. A feature that I am definitely looking forward to is the Co-Op Split screen mode which I feel has been a missed opportunity in recent driving simulators.
A new feature added in Gran Turismo 7 is the Gran Turismo Café which is located in the centre of the resort map. At the café players will be given car collection menus. Players can complete the menus by winning races and championships. As somewhat of a grease monkey in my younger years I am looking forward to this feature to learn all about some classic automobiles.
Brand Central was then shown, which features a showroom of about 300 new vehicles to purchase as well as a car museum for each manufacturer to learn about each brand. Also shown on the World map is the Used Car Dealership where players can buy cars at somewhat affordable prices. The legendary Car Dealership specialises in iconic vehicles of the last 100 years including the Le Mans Porsche 917and the Aston Martin DB5.
Kazunori then spoke about the visuals and simulation in Gran Turismo 7 and how they used Ray Tracing to create photo realistic graphics and focus on lighting and reflections whilst showing of a couple of Jaguars that looked absolutely stunning. After this they showcased time and weather simulation and how they’ve collected meteorological data from all over the world to simulate starry skies, clouds and weather patterns in their respective regions.
Gran Turismo 7 has also added Music Replay which generates a replay camera to match background music. What that means is camera cut and positioning will generate randomly to match the background music being played whilst racing.
Following on was automotive simulation and car physics where they state they’ve consulted with many expert advisors. Kazunori then states the feedback given from these advisors “fuels their automotive simulation which means track lap times are consistent with their real world counterparts, and the driving experience accurately reflects fine sensations.”
The focus then moved to gameplay with talk about the adaptive triggers and haptic vibration of the DualSense controller. Adaptive triggers will allow the player to feel the vibrations in their fingertips from different actions performed like locking up the brakes on a Lamborghini. Kazunori exclaims “with the DualSense controller, you’ll feel as if you’re holding the steering wheel of a real car, feeling the track underneath.”
The Gran Turismo 7 showcase ended with some gameplay and a look at their photo modes and detailed car customisation. They showed off a tuned vs stock VW beetle racing around a track and a look at some of the customisations available.
I am super hyped for Gran Turismo 7 and can’t wait for its release on March 4 on PS4 and PS5
Written by: @Blustreak81