PSVR2 design officially unveiled

The team at PlayStation have officially unveiled the design of the anticipated PSVR2 headset and controllers – and as expected, they keep the same sleek, spaceship-aesthetic design as the PlayStation 5 console they will complement.

There’s been a lot of anticipation around the devices, especially given the fact the PSVR unit was the most accessible of the home entertainment VR units in the previous console generation, and lots of people (myself included)

Sony Interactive Entertainment platform experience senior vice president Hideaki Nishino explained in the official announcement post on the PlayStation Blog that the team’s goal had been to create a headset that would not only be a stylish part of living room decor, bit keep players immersed in the game world to the point where they’d almost forget they were using a headset or controller.

“That’s why we paid very close attention to the ergonomics of the headset and conducted extensive testing to ensure a comfortable feel for a variety of head sizes,” he said.

“We already had a lot of positive feedback on the ergonomics of the first PS VR headset by carefully balancing the headset weight and having a simple headband that can be adjustable, so we kept the same concept for the PS VR2 headset. Other features such as the headset’s adjustable scope that places the scope area closer or further away from the face and placement of the stereo headphone jack also remain the same, so players will be familiar with it.”

Sony Interactive Entertainment senior art director Yujin Morisawa said in the same blog post that the new vent was his absolute favourite part of the PSVR2 design.

“When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow. Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation. I am really proud of how this turned out and the positive feedback I have gotten so far. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.”

While there’s still no ETA or pricing for Australia, it’s good to at have some more information on the upcoming unit – and in particularly, confirmation of what it actually looks like.

You can read the full PlayStation Blog post announcing the PSVR2 and controllers here:

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