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    Home » Nvidia announce 4000-series GPUs
    Nvidia announce 4000-series GPUs
    GAMING NEWS

    Nvidia announce 4000-series GPUs

    Royce WilsonBy Royce WilsonSeptember 21, 2022
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    [This media releae has been provided by Nvidia PR and is presented by the GOA team for your information]

    SINGAPORE—GTC—September 20, 2022—NVIDIA today unveiled the GeForce RTX®
    40 Series of GPUs, designed to deliver revolutionary performance for gamers and
    creators, led by its new flagship, the RTX 4090 GPU, with up to 4x the performance
    of its predecessor.

    The world’s first GPUs based on the new NVIDIA® Ada Lovelace architecture, the
    RTX 40 Series delivers massive generational leaps in performance and efficiency,
    and represents a new era of real-time ray tracing and neural rendering, which uses
    AI to generate pixels.

    “The age of RTX ray tracing and neural rendering is in full steam, and our new Ada
    Lovelace architecture takes it to the next level,” said Jensen Huang, NVIDIA’s
    founder and CEO, at the GeForce® Beyond: Special Broadcast at GTC.

    “Ada provides a quantum leap for gamers and paves the way for creators of fully
    simulated worlds. With up to 4x the performance of the previous generation, Ada is
    setting a new standard for the industry,” he said.

    DLSS 3 Generates Entire Frames for Faster Game Play
    Huang also announced NVIDIA DLSS 3 — the next revolution in the company’s Deep
    Learning Super Sampling neural-graphics technology for games and creative apps.

    The AI-powered technology can generate entire frames for massively faster game
    play. It can overcome CPU performance limitations in games by allowing the GPU to
    generate entire frames independently.

    The technology is coming to the world’s most popular game engines, such as Unity
    and Unreal Engine, and has received support from many of the world’s leading
    game developers, with more than 35 games and apps coming soon.

    Additionally, the RTX 40 Series GPUs feature a range of new technological
    innovations, including:

    • Streaming multiprocessors with up to 83 teraflops of shader power — 2x
    over the previous generation.

    • Third-generation RT Cores with up to 191 effective ray-tracing teraflops —
    2.8x over the previous generation.

    • Fourth-generation Tensor Cores with up to 1.32 Tensor petaflops — 5x over
    the previous generation using FP8 acceleration.

    • Shader Execution Reordering (SER) that improves execution efficiency by
    rescheduling shading workloads on the fly to better utilise the GPU’s
    resources. As significant an innovation as out-of-order execution was for
    CPUs, SER improves ray-tracing performance up to 3x and in-game frame
    rates by up to 25%.

    • Ada Optical Flow Accelerator with 2x faster performance allows DLSS 3 to
    predict movement in a scene, enabling the neural network to boost frame
    rates while maintaining image quality.

    • Architectural improvements tightly coupled with custom TSMC 4N process
    technology results in an up to 2x leap in power efficiency.

    • Dual NVIDIA Encoders (NVENC) cut export times by up to half and feature
    AV1 support. The NVENC AV1 encode is being adopted by OBS, Blackmagic
    Design DaVinci Resolve, Discord and more.

    New Ray-Tracing Tech for Even More Immersive Games

    For decades, rendering ray-traced scenes with physically correct lighting in real
    time has been considered the holy grail of graphics. At the same time, geometric
    complexity of environments and objects has continued to increase as 3D games
    and graphics strive to provide the most accurate representations of the real world.

    Achieving physically accurate graphics requires tremendous computational horsepower. Modern ray-traced games like Cyberpunk 2077 run over 600 ray-tracing calculations for each pixel just to determine lighting — a 16x increase from the first ray-traced games introduced four years ago.

    The new third-generation RT Cores have been enhanced to deliver 2x faster ray-
    triangle intersection testing and include two important new hardware units.

    An Opacity Micromap Engine speeds up ray tracing of alpha-test geometry by a factor
    of 2x, and a Micro-Mesh Engine generates micro-meshes on the fly to generate
    additional geometry. The Micro-Mesh Engine provides the benefits of increased
    geometric complexity without the traditional performance and storage costs of
    complex geometries.

    Nvidia announce 4000-series GPUs
    NVIDIA Racer RTX is an example of the next generation content that can be created with GeForce RTX 40 Series GPUs and NVIDIA DLSS 3.

    Creativity Redefined With RTX Remix, New AV1 Encoders
    The RTX 40 Series GPUs and DLSS 3 deliver advancements for NVIDIA Studio
    creators. 3D artists can render fully ray-traced environments with accurate physics
    and realistic materials, and view the changes in real time, without proxies.

    Video editing and live streaming also get a boost from improved GPU performance
    and the inclusion of new dual, eighth-generation AV1 encoders. The NVIDIA
    Broadcast software development kit has three updates, now available for partners,
    including Face Expression Estimation, Eye Contact and quality improvements to
    Virtual Background.

    NVIDIA OmniverseTM — included in the NVIDIA Studio suite of software — will soon
    add NVIDIA RTX Remix, a modding platform to create stunning RTX remasters of
    classic games. RTX Remix allows modders to easily capture game assets,
    automatically enhance materials with powerful AI tools, and quickly enable RTX with
    ray tracing and DLSS.

    Portal Is RTX ON!
    RTX Remix has been used by NVIDIA Lightspeed Studios to reimagine Valve’s iconic
    video game Portal, regarded as one of the best video games of all time. Advanced
    graphics features such as full ray tracing and DLSS 3 give the game a striking new
    look and feel. Portal with RTX will be released as free, official downloadable content
    for the classic platformer with RTX graphics in November, just in time for Portal’s
    15th anniversary.

    The GeForce RTX 4090 and 4080: The New Ultimate GPUs
    The RTX 4090 is the world’s fastest gaming GPU with astonishing power, acoustics
    and temperature characteristics. In full ray-traced games, the RTX 4090 with DLSS
    3 is up to 4x faster compared to last generation’s RTX 3090 Ti with DLSS 2. It is also
    up to 2x faster in today’s games while maintaining the same 450W power
    consumption. It features 76 billion transistors, 16,384 CUDA® cores and 24GB of
    high-speed Micron GDDR6X memory, and consistently delivers over 100 frames per
    second at 4K-resolution gaming. The RTX 4090 will be available on Wednesday,
    October 12, starting at US$1,599 (AUD$2,932).

    The company also announced the RTX 4080, launching in two configurations. The
    RTX 4080 16GB has 9,728 CUDA cores and 16GB of high-speed Micron GDDR6X
    memory, and with DLSS 3 is 2x as fast in today’s games as the GeForce RTX 3080 Ti
    and more powerful than the GeForce RTX 3090 Ti at lower power. The RTX 4080
    12GB has 7,680 CUDA cores and 12GB of Micron GDDR6X memory, and with DLSS
    3 is faster than the RTX 3090 Ti, the previous-generation flagship GPU.

    Both RTX 4080 configurations will be available in November, with prices starting at
    US$1,199 (AUD$1,794) and US$899 (AUD$1,345), respectively.

    Where to Buy
    The GeForce RTX 4090 and 4080 GPUs will be available as custom boards, including
    stock-clocked and factory-overclocked models, from top add-in card providers such
    as ASUS, Colorful, Gainward, Galaxy, GIGABYTE, Innovision 3D, MSI, Palit, PNY and
    Zotac.

    Look for the GeForce RTX 40 Series GPUs in gaming systems built by Acer,
    Alienware, ASUS, Dell, HP, Lenovo and MSI, leading system builders worldwide, and
    many more.

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