For those who haven’t had the chance to see (or hear) anything about Sizeable, allow me to introduce one of my favorite puzzle-games of recent years, that deserves a LOT more attention. Sizeable is an incredibly relaxing, size-altering puzzle game developed by solo indie developer Sander Ambroos (and published by Business Goose Studios), that presents players with bite-sized diorama levels that you need to manipulate with in order to progress. Sizeable’ s presentation in every single level is utterly charming, being jam-packed full of life and stories that you can’t help but unfold in an incredibly well-presented low-polygon art style.
I found myself completely hooked within the first few levels from the art-style alone, as each level was laid out in incredibly adorable bite-sized formats that just made me want to see more. The unique and creative interactions with each diorama is what truly hooked me during my playthrough as each level can vary from shrinking the moon in one diorama to lower the tide so you can interact with a previously sunken ship, to then growing and shrinking various orbiting planets, so you can successfully shoot them with futuristic laser cannon. The unique theme of each brilliantly laid out level immediately jumps out at you, which is heightened even further by the calming soundtrack present throughout the entire game.
Yes, it’s probably already very clear that I thoroughly enjoyed my time with Sizeable, but I should definitely jump to how the gameplay actually works, so without further adieu: the overall goal of each level in Sizable is to complete three separate puzzles by re-sizing various elements of each diorama to progress to the next level. Sounds pretty simple right? The catch is, as you progress further and further, the ways in you need to interact with each diorama become more complex (and more rewarding). I wouldn’t say that the puzzles get too difficult (as I felt rather at ease during my entire playthrough), but more-so the logic in knowing what to interact with becomes a lot less ‘hand-holdy’.
As an added bonus to each diorama, there’s also the added challenge of trying to uncover the incredibly cute ‘tiny turtle’, which is an additional bonus puzzle to try and solve (and if you collect them all, you unlock more levels). At the time of current release, there are 21 main dioramas with an additional four secret levels (but Sander has already highlighted that there’s plenty of planned additions to the game to come, which I simply cannot wait for).
The only real knock I can give to Sizable would be in regards to it’s overall playtime, as it only takes roughly one and a half hours to complete all of the current levels. It left me desperately wanting more (and felt just slightly too short), which isn’t necessarily a bad thing for this sort of game, and with the knowledge of more content on the horizon, I’m sure I’ll get my fill of dioramas and tiny turtles. Nonetheless, Sizeable is a must-have for anyone out there looking for a cozy puzzle game that won’t chew up too much of your time (which don’t always go hand-in-hand), so be sure be sure to check it out on Steam.