GOOD news, retro arcade shooter fans!
Publishers the Quantum Astrophysicist’s Guild have announced they will be bringing the game Breakpoint, developed by Studio Aesthesia, to PC and Switch at some point in the July-September period.
The pitch promises plenty of action, with players challenged to “defeat waves of enemies with melee weapons that explode after reaching their breaking point, dealing devastating damage across the blast zone”.
The developers Studio Aesthesia said they really wanted to capture the “purity of retro arcade games, but mixed in with a few modern sensibilities”.
“The melee weapons force you to weave through enemies and get up close and personal, while the weapon explosion system allows you to turn a tense situation into a huge comeback, leading to some really exhilarating moments.”
Interestingly, the game uses a few different mechanics including melee combat – not commonly found in twin-stick shooter games, and destroying enemies provides XP to the weapon rather than the player. There are also “many layers of discovery, including evolution trees for each weapon
The developers have said Breakpoint is inspired by early 2000s arcade titles like Geometry Wars, where action and mayhem go hand in hand, and said players will be able to “grab hold of a hammer, double-sided axe – even a katana – and other weapons to conquer waves of enemies”.
I am loving the soundtrack in the trailer and the graphics are reminiscent of titles such as Asteroids and Defcon, so this is one I’m looking forward to checking out out when it swings into action.